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Hunting
Steal and Cure a Zombie: Hunting Guides
Choose a capture task, understand the guardian return, or identify a creature before planning your next trip. Start with the stage that stops your run, then follow the successful return into laboratory treatment and pen placement.
6 focused guidesHunt hallway captures and guardian escapes.
Choose your next task
Open the guide that matches the result you want next.
Take a zombie
Begin with the hunt hallway and the requirement to bring the capture back.
Steal ZombiesFinish the return
Make the safe zone the chase destination and distinguish an escape problem from a lab task.
Escape GuardianPursue Cinderus
Recognize the documented Secret dragon and prepare a complete return.
Secrets GuideHunting Guides Directory
Published explanations for the tasks in this collection.
Guide
Escape Guardian
Make the safe zone your chase destination and separate escape trouble from treatment.
Guide
Hunt Hallway
Understand the capture area and plan its connection to the safe return destination.
Guide
Safe Zone
Know what reaching safety completes and why your captured zombie still needs the lab.
Guide
Secrets Guide
Recognize the Secret dragon Cinderus and plan a complete capture instead of a guaranteed-spawn trick.
Guide
Steal Zombies
Take a zombie from the hunt hallway and treat the safe return as part of the capture.
Guide
Zombies
Identify documented creatures and compare the actual cured individual rather than rarity alone.
How to use these hunting guides
Hunting has two connected jobs: take a zombie from the hunt hallway and return through the guardian escape to the safe zone. The collection is not finished at pickup. Choose the guide for the part of that journey that is actually giving you trouble.
The creature and Secret guides serve a different decision: what you want to collect. They identify demonstrated examples without assigning invented spawn odds or a guaranteed chase threshold. After a safe return, treatment belongs in the Laboratory collection rather than another hunting step.
See the game in a walkthrough
Creator gameplay in Vietnamese showing the capture, cure and progression context.
A connected gameplay task
Hunting Guides Questions
Does reaching safety finish the whole run?
It finishes the escape stage. The captured zombie still needs curing and pen placement before it joins the earning collection.
Is there a guaranteed speed for every guardian?
These guides do not prescribe a universal threshold. Plan the return and judge the result of the actual capture you attempt.

Take a zombie
Begin with the hunt hallway and the requirement to bring the capture back.