Official Steal and Cure a Zombie artwork
Laboratory

Steal and Cure a Zombie: Laboratory Guides

Turn a safe capture into a cured zombie, understand the vacuum, and compare the optional curing effects. Choose the treatment task you need rather than confusing a curing purchase with faster running or additional collection space.

3 focused guidesCuring captured zombies with the vacuum.

Choose your next task

Open the guide that matches the result you want next.

Laboratory Guides Directory

Published explanations for the tasks in this collection.

How to use these laboratory guides

The lab sits between the safe return and the pen. The Laboratory Guide explains that handoff; Cure Zombies follows the treatment task and distinguishes optional curing passes. Choose the vacuum article when your question is the tool that clears infections.

Keep treatment improvements separate from capture and capacity decisions. A vacuum upgrade addresses laboratory work, while returning with the zombie and making room for it are different jobs. Finish the treatment you have started, then move the cured result to the earning pen.

See the game in a walkthrough

Creator gameplay in Vietnamese showing the capture, cure and progression context.

A connected gameplay task

Laboratory Guides Questions

Is the laboratory where zombies earn money?

The lab handles curing. The cured zombie earns money after placement in the pen.

Do Instant Cure and Lucky Cure do the same thing?

No. Their listed effects concern instant treatment and a second size roll respectively. The curing guide keeps the two purchase decisions separate.

Official Steal and Cure a Zombie content artwork

Cure a capture

Follow treatment and compare time-focused Instant Cure with size-focused Lucky Cure.