Steal and Cure a Zombie: Place Zombies
Place Zombies
- Prerequisite: Finish curing the captured zombie before the pen step.
- Placement goal: Make the cured zombie part of the pen collection that earns money.
Start with a cured zombie
The placement task in Steal and Cure a Zombie comes after curing in the lab. If your new capture is still awaiting treatment, finish that first. The official sequence connects a cured zombie in the pen with earning money.
Think of placement as the final handoff in a run. It is easy to focus on the exciting capture and return, but an income goal depends on completing this home task as well. A zombie you have merely taken from the hallway has not yet completed that sequence.
Review the earning collection after a new capture
The gameplay walkthrough uses a best-equipment selection to update the working collection. Use the collection controls you can see in your session to review what is selected after bringing home another cured creature. The exact English button wording is not assumed here.
The practical decision is whether the new zombie should be part of the collection earning for you. Check that choice before treating the trip as finished. A new capture and a changed working collection are related actions, but they should not be confused with automatically happening together.
Keep the next action tied to your goal
If you are trying to earn from the new creature, finish placing or selecting it before heading back out. If your aim is comparing collection members, review the creatures you have rather than immediately chasing another one. This gives the last run a clear result.
For the broader income task, continue to the Steal and Cure a Zombie money guide. It explains why complete capture-to-pen runs matter for earning without assuming a specific collection button, payout interval or automatic offline reward.