Official Steal and Cure a Zombie artwork
Pens & Money

Steal and Cure a Zombie: Pen Guides

Finish placement, understand the earning collection and decide whether more room solves your current problem. Start from the cured creature you have brought home and choose whether placement, income or capacity is your immediate concern.

4 focused guidesCured-zombie placement, pen space and earnings.

Choose your next task

Open the guide that matches the result you want next.

Pen Guides Directory

Published explanations for the tasks in this collection.

How to use these pens & money guides

The pen is where cured captures become an earning collection. Pen Guide explains its overall role, Place Zombies focuses on the final handoff, and Earn Money connects a completed capture-to-pen run with an income goal. Choose by the task you have already reached.

Capacity is a separate decision from obtaining a useful creature. Extra Pen Slot reviews the one-space pass and its dated Robux offer. Consider what you would put in that space before buying; another slot does not complete an unfinished capture or treatment task.

See the game in a walkthrough

Creator gameplay in Vietnamese showing the capture, cure and progression context.

A connected gameplay task

Pen Guides Questions

Why is a capture not an earning zombie yet?

The official sequence includes curing in the lab and placement in the pen after the escape.

Does more space provide a new creature?

The extra-slot offer describes room for one more zombie. You still need a creature to use that room.

Official Steal and Cure a Zombie content artwork

Place a cured zombie

Complete the home stage and review the working earning collection.