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Pens & Money
Steal and Cure a Zombie: Pen Guides
Finish placement, understand the earning collection and decide whether more room solves your current problem. Start from the cured creature you have brought home and choose whether placement, income or capacity is your immediate concern.
4 focused guidesCured-zombie placement, pen space and earnings.
Choose your next task
Open the guide that matches the result you want next.
Pen Guides Directory
Published explanations for the tasks in this collection.
Guide
Earn Money
Build income by finishing captures all the way through curing and pen placement.
Guide
Extra Pen Slot
Check the +1 Pen Slot effect and dated Robux offer before paying for more collection room.
Guide
Pen Guide
Turn cured captures into a working collection and understand when capacity matters.
Guide
Place Zombies
Finish the post-curing handoff and review which creatures belong in the earning collection.
How to use these pens & money guides
The pen is where cured captures become an earning collection. Pen Guide explains its overall role, Place Zombies focuses on the final handoff, and Earn Money connects a completed capture-to-pen run with an income goal. Choose by the task you have already reached.
Capacity is a separate decision from obtaining a useful creature. Extra Pen Slot reviews the one-space pass and its dated Robux offer. Consider what you would put in that space before buying; another slot does not complete an unfinished capture or treatment task.
See the game in a walkthrough
Creator gameplay in Vietnamese showing the capture, cure and progression context.
A connected gameplay task
Pen Guides Questions
Why is a capture not an earning zombie yet?
The official sequence includes curing in the lab and placement in the pen after the escape.
Does more space provide a new creature?
The extra-slot offer describes room for one more zombie. You still need a creature to use that room.

Place a cured zombie
Complete the home stage and review the working earning collection.